Start by adding a material to your object. Using a phong shader gives you more control over the specular. If you don’t want any specular, turn the specular color to black.
Limit your model to 1 material. 2-3 is okay, but it starts adding unnecessary heaviness to the app.
3d Paint Tool
Rendering menu Texture > 3d Paint tool. To begin, “Assign/Edit Textures”
When finished painting, “Save Textures”
2 different approaches:
1. Photoshop Network
Select object. Rendering Menu > Texturing > Create PSD Network
– Size 1024 x 1024 (Working in a higher resolution.
– Include UV Snapshot
– Add the attributes you need (Color, bump, etc.) Monstermatic just used color
– Click “Create”
Open PSD in Photoshop
Choose the appropriate layer to texture, and then, Paint away!
Save .psd, and in Maya, update PSD networks. ( Rendering Menu >Texuring > Update PSD Network). Continue texturing in Photoshop and updating in Maya until you arrive at a a final texture. Save the final texture out of Photoshop as a .jpeg. In Maya, replace the .psd with the .jpeg image.
Quick Tip: Save a .jpeg out of Photoshop with a quality setting of 8 instead of the maximum of 12. The quality of the image is the same, but the file size is smaller.
No Photoshop Network
Select object. UV snapshot.
– Set File destination
– Size of image 1024 x1024
– Image Format: targa
– Click “ok”
Open UV snapshot image in Photoshop
– Go over to the channels tab, ctrl left-click on the “alpha 1” channel. This will select only the lines from the Uvs.
– Go back to the layers tab again, click on the “create new fill or adjustment layer” button at the bottom, and select “solid color…
– Pick you desired color, and click OK.
– You will now have a color layer with a mask so only the lines from the UVs will show.
– Using the solid color fill layer option makes it possible to adjust the color of the lines whenever you choose.
– Place this layer at the top of the layers in you texture file so you can see it all the time. Just hide it when needed, or similar.
Paint away! Save as .jpeg
Reload Texture in Maya
Continue to refine the texture until you’re finished.